What Are the Backrooms?
The Backrooms is a surreal and often creepy internet urban legend, or "creepypasta," that has evolved into a massive collaborative horror mythos. It combines elements of liminal space aesthetics, psychological horror, and speculative fiction.
What Are the Backrooms?
The concept originated from a 2019 4chan post, which featured a yellow, dimly lit, office-like room and the caption:
“If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms...”
In essence, the Backrooms are a labyrinthine maze of empty, decaying spaces—such as old office buildings, basements, and abandoned malls—that exist outside normal reality. The initial idea describes it as:
Endless yellow-tinted rooms
Buzzing fluorescent lights
Moldy carpet
A claustrophobic and disorienting atmosphere
A place where time doesn’t behave normally
🧩 Levels of the Backrooms
As the mythos grew, fans began to expand the lore into “levels,” each with distinct themes, dangers, and rules. Here’s a simplified summary of a few commonly accepted levels:
Level 0 – "The Lobby"
The classic yellow rooms with stained carpet and buzzing lights.
No known exits. Claustrophobic and silent.
Some versions include hostile entities.
Level 1 – "Habitable Zone"
A darker, warehouse-like space with flickering lights.
Contains supplies and more frequent entity sightings.
Level 2 – "Pipe Dreams"
Long, dark maintenance hallways filled with steam pipes.
Hot, loud, and extremely dangerous.
Level ! – "Run for Your Life"
A chaotic, red-tinted hallway where you must run from hostile entities.
Very fast-paced and panic-inducing.
There are now hundreds of fan-created levels, entities, and lore elements—such as The Smilers, Hounds, and The Partygoers. Each level often has unique physics, rules, and survival strategies.
🧠 Themes and Appeal
The Backrooms taps into several deep fears and aesthetics:
Liminal spaces: Empty transitional places (like abandoned schools or malls) that feel eerie and nostalgic.
Fear of the unknown: You're trapped in a space with no logic or clear escape.
Isolation: You're completely alone—or maybe not.
Distorted reality: Familiar yet wrong environments trigger psychological discomfort.
🎮 Backrooms in Games and Media
The popularity of the Backrooms has led to several indie Backrooms games, YouTube series, and even films. Notable examples include:
Kane Pixels’ YouTube series: A viral analog horror story that adds narrative depth and an experimental vibe.
The Backrooms: 1998: A survival horror game using found-footage style gameplay.
Inside the Backrooms / Escape the Backrooms: Multiplayer co-op horror games where players try to survive and escape together.
A24's upcoming Backrooms movie (in development with Kane Parsons directing).
🧪 How to "Enter" the Backrooms (In Lore)
The idea is that you can accidentally "noclip" out of reality—like glitching through a video game wall—often while in mundane places like elevators, office buildings, or liminal spaces. Once you're in, escaping is extremely difficult, and you might wander for days, weeks, or years.
📜 Community and World-Building
There are entire wikis (like backrooms-wiki.wikidot.com) and forums where fans:
Create new levels, items, and entities
Share survival guides and exploration logs
Post fictional journals from lost wanderers
Debate lore and theories
It's become a collaborative horror universe, similar to SCP Foundation or analog horror genres.